[Curiosity] Mandatory Vertex Attribute Alignment FVF
Posted: Mon Jul 11, 2016 10:36 am
So you guys are most probably polishing your irrlicht 1.9 FVF pipeline, an I have some more glorious silent bugs and undocumented features of OpenGL
Each Vertex Attribute has to be aligned to its own type, a.k.a each first element of a vector of an attribute of any vertex needs to start at an offset which is a multiple of its own size
Sometimes it works fine, sometimes not... and when not its the alignment's fault
This is awesomely undocumented and you almost won't find it googling it!
Each Vertex Attribute has to be aligned to its own type, a.k.a each first element of a vector of an attribute of any vertex needs to start at an offset which is a multiple of its own size
Sometimes it works fine, sometimes not... and when not its the alignment's fault
This is awesomely undocumented and you almost won't find it googling it!