mongoose7 the scene actually is using a bloom filter already.
I'll experiment some more and post.
Re: Set Matrix correctly.
Posted: Fri Jul 29, 2016 6:04 pm
by The_Glitch
I'd like to post that I got my shader working properly. Keeping in mind what mongoose7 said I was able to you the transpose of the first matrix instead of the viewinverse. I also fixed things in the shader.