High Definition SSAO..
The net is full of SSAO Examples, but not a single decent example of how to encode large
values like distance (which SSAO depends on) into an RGB Image..
Even less on on how to then "Unpack" the RGB data in a PP Shader..
So I made my own.
Now I can consider Specular Highlights in Deferred Rendering again
with this trick on RGB encoded Fragment Positions.