Why animated mesh blockages
Posted: Fri Mar 31, 2017 9:36 pm
Hi There Guys and Gals,
I have a OctreeSelector for a Quake .bsp map for the collision and an createCollisionResponseAnimator for the ordinary door animation for a hallway in there. However, the door seems to leave behind a "bumpy" that doesn't let the Camera
fly by...no doubt because of now open door animation.
Is this a typical thing for this situation? I envision, in case i'm doing something wrong, writing a door manager just to
->drop() the door from the collision manager to get past they bumpy.
What causes this? Spatial residue? I tried .b3d, .ms3d, .md2.
Thanks,
Grokko
I have a OctreeSelector for a Quake .bsp map for the collision and an createCollisionResponseAnimator for the ordinary door animation for a hallway in there. However, the door seems to leave behind a "bumpy" that doesn't let the Camera
fly by...no doubt because of now open door animation.
Is this a typical thing for this situation? I envision, in case i'm doing something wrong, writing a door manager just to
->drop() the door from the collision manager to get past they bumpy.
What causes this? Spatial residue? I tried .b3d, .ms3d, .md2.
Thanks,
Grokko