Porting a simple scene from three.js - Where to start
Posted: Tue Apr 18, 2017 7:37 pm
I need to port an application that is currently (mostly) running under three.js to a more robust platform.
I have looked through the examples but not found anything that addresses simple points, lines, and shapes. My application allows viewing a large static data set and being able to use a mouse to select a specific point or line and see the associated information. I have already prepared the data files. I also use an OSM map .jpeg as the floor.
Where would I find some examples?
What are the names of the classes I should be looking at?
What terms should I be using if mine are not specific enough?
Are there tutorials or videos on the subject?
I think I have the event handler example. The examples seem to be working on my system.
A few pointers in the right direction would be greately appreciated.
I have looked through the examples but not found anything that addresses simple points, lines, and shapes. My application allows viewing a large static data set and being able to use a mouse to select a specific point or line and see the associated information. I have already prepared the data files. I also use an OSM map .jpeg as the floor.
Where would I find some examples?
What are the names of the classes I should be looking at?
What terms should I be using if mine are not specific enough?
Are there tutorials or videos on the subject?
I think I have the event handler example. The examples seem to be working on my system.
A few pointers in the right direction would be greately appreciated.