Water, shader or mesh manipulation?
Posted: Wed May 03, 2017 6:32 am
Am wondering how to create water. Not just a flat plane simulating waves but the mesh needs to be deformed. For my scene I need ships to interact with the waves.
Have looked around the internet but only found 'Neat and awesome water'. One is with manipulating the mesh and the other is using a shader.
Anyone how can help me by pointing out where to start, which type I should use and more over why that one? I'll figure out myself how to do it, just need some help in which one. My first thought is using a shader, if so, please point me in the direction I should be heading.
r,
Have looked around the internet but only found 'Neat and awesome water'. One is with manipulating the mesh and the other is using a shader.
Anyone how can help me by pointing out where to start, which type I should use and more over why that one? I'll figure out myself how to do it, just need some help in which one. My first thought is using a shader, if so, please point me in the direction I should be heading.
r,