How to reduce a character's mesh size ?
Posted: Mon May 22, 2017 12:25 pm
Hi,
I have a .3ds file containing a supposedly animated character, but when I load it into my scene the mesh is so big that it take up all the screen and doesn't seem animated.
I've been looking into the docs but I couldn't find a function doing what I wanted, and when I try to open it with the ./09.Meshviewer in the irrlicht bin, I was able to reduce it's size, but I still cannot see the animation and I cannot save the size to which I set it. When I load it again the mesh is still the same size and still unanimated.
Is what I'm trying to do even possible? Or do I have to recreate a whole new mesh with the correct size?
Any help is welcome!
I have a .3ds file containing a supposedly animated character, but when I load it into my scene the mesh is so big that it take up all the screen and doesn't seem animated.
I've been looking into the docs but I couldn't find a function doing what I wanted, and when I try to open it with the ./09.Meshviewer in the irrlicht bin, I was able to reduce it's size, but I still cannot see the animation and I cannot save the size to which I set it. When I load it again the mesh is still the same size and still unanimated.
Is what I'm trying to do even possible? Or do I have to recreate a whole new mesh with the correct size?
Any help is welcome!