Terrain map
Posted: Wed Aug 09, 2017 3:22 am
Hi guys,
I need to generate terrain view in very precisely mode. lets presume i have input data that represents point cloud of XYZ coordinates for each point.
Also, I can convert it to the LandXML format as well. I want to use Irrlicht engine to represent that data as some kind of pavement (terrain) in wireframe node, but as accurate as possible
What is my options? Should i have to convert that input files to BMP with related darkness for each point? Will that affect result (I mean accuracy)?
Also, i noticed Irrlicht decrease number of polygons when you are moving camera away of object. Is it possible to change this settings and keep as much polygons as I want even if camera is far away?
I can use really good hardware so it is not an issue.
If you can help me to decide to use another engine that can do this job better for me it will be very helpful as well. For me it does not look like a normal way to use 3D engine, it is more like CAD system. I need to add later ability o plot lines / measure distances between selected objects on a 3D view/ etc..
I will prefer to use C# or Delphi.
Thank you so much,
Alex.
And btw 1 more dumb question. Any 64 bit version of Irrlicht library for now?
I need to generate terrain view in very precisely mode. lets presume i have input data that represents point cloud of XYZ coordinates for each point.
Also, I can convert it to the LandXML format as well. I want to use Irrlicht engine to represent that data as some kind of pavement (terrain) in wireframe node, but as accurate as possible
What is my options? Should i have to convert that input files to BMP with related darkness for each point? Will that affect result (I mean accuracy)?
Also, i noticed Irrlicht decrease number of polygons when you are moving camera away of object. Is it possible to change this settings and keep as much polygons as I want even if camera is far away?
I can use really good hardware so it is not an issue.
If you can help me to decide to use another engine that can do this job better for me it will be very helpful as well. For me it does not look like a normal way to use 3D engine, it is more like CAD system. I need to add later ability o plot lines / measure distances between selected objects on a 3D view/ etc..
I will prefer to use C# or Delphi.
Thank you so much,
Alex.
And btw 1 more dumb question. Any 64 bit version of Irrlicht library for now?