seperating meshes in bsp

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grokko
Posts: 9
Joined: Fri Mar 31, 2017 9:29 pm

seperating meshes in bsp

Post by grokko »

Greets,
I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but,
don't want the same normal texture within the whole .bsp to apply for -everything-.

Thanks
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: seperating meshes in bsp

Post by hendu »

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