Greets,
I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but,
don't want the same normal texture within the whole .bsp to apply for -everything-.
Thanks
seperating meshes in bsp
Re: seperating meshes in bsp
Yes, grab the v2 sample from https://sourceforge.net/tracker/?func=d ... p_id=74339