I'm reading in the IMeshManipulator help page that :
If it's not intended for runtime animation, what is actually intended for that? I searched the forums, but I couldn't find a way (or an example) of creating animated meshes on the fly.This exists for fixing problems with wrong imported or exported meshes quickly after loading. It is not intended for doing mesh modifications and/or animations during runtime.
Let's say I want to create at runtime a mesh to animate a flag (a rectangular, animated mesh with a texture). I would I go about doing that?
Thanks!