Hi all,
I have jusrt come across this wonderful site. I currently use Torque but have had massive problems with collisions causing crashes and general lower performance that i expected. I have just started to learn C. My question is - does anyone know in general whether performance with this engine is better than torque - and is there a huge learning curve for a new learner in C?
Steve
torque
With what engine? I sure hope you don't mean Irrlicht, because Irrlicht isn't an engine in the sense of Torque. It handles rendering stuff and has a few other goodies to help out new game programmers, but it's far from an engine like Torque.
And as far as C goes, you better learn it first before doing anything with Irrlicht or any complex game for that matter.
And as far as C goes, you better learn it first before doing anything with Irrlicht or any complex game for that matter.
Morrog is right. Irrlicht is a work in progress and it's not a game engine but a graphic engine. Torque has already solved out many of the things you require for a game (graphics, sound, ui, physics, terrains,etc) which you can take advantage of thru torque scripting. About the bugs, I'm sure there are code snippets in the community to fix those issues.
It's not that I want to demotivate you; I also got Torque and I use it for presentations that require large landscapes (Which Torque does very well) and I see Irrlicht like my workshop to learn programming in a very powerful way. Irrlicht's graphic power is impressive and it's getting better day by day, but the other things r still missing. It's a feedback process; the C++ things I learn from my practice with Irrlicht help me take more advantage of Torque's source. And the way I create stuff for Torque help me improve my skills in Irrlicht.
Just my 2c's
It's not that I want to demotivate you; I also got Torque and I use it for presentations that require large landscapes (Which Torque does very well) and I see Irrlicht like my workshop to learn programming in a very powerful way. Irrlicht's graphic power is impressive and it's getting better day by day, but the other things r still missing. It's a feedback process; the C++ things I learn from my practice with Irrlicht help me take more advantage of Torque's source. And the way I create stuff for Torque help me improve my skills in Irrlicht.
Just my 2c's