AtomicAdd 300% faster than simple store on Pascal GPUs!
Posted: Tue Jul 03, 2018 11:53 pm
I have a very peculiar request as I'm getting very peculiar results (atomic to the same address by all threads faster than a simple write), could anyone on Linux with a GPU supporting OpenGL 4.3+ help me with a benchmark?
It's already compiled for Ubuntu 17.04 (will run on higher Ubu or Debian).
I just need it ran in the terminal (command-line) with parameters 1920,1080,MODE,n when std::cin asks for them.
MODE will be a number from 0 to 7 inclusive
Press on the window (focus on it) and hit Q to stop the benchmark.
If you could let me know what numbers you get I would be much obliged!
(some tests won't run if you don't have NVidia)
https://github.com/buildaworldnet/Irrli ... Benchmark/ (everything in one folder)
P.S. I'm working on a Windows Visual Studio project and a compute shader-based benchmark.
It's already compiled for Ubuntu 17.04 (will run on higher Ubu or Debian).
I just need it ran in the terminal (command-line) with parameters 1920,1080,MODE,n when std::cin asks for them.
MODE will be a number from 0 to 7 inclusive
Press on the window (focus on it) and hit Q to stop the benchmark.
If you could let me know what numbers you get I would be much obliged!
(some tests won't run if you don't have NVidia)
https://github.com/buildaworldnet/Irrli ... Benchmark/ (everything in one folder)
P.S. I'm working on a Windows Visual Studio project and a compute shader-based benchmark.