Mobile ports tutorials
Posted: Thu Aug 30, 2018 6:17 pm
Hello everyone!
I apologize for a very basic question: just where's the starting point of reading about mobile platforms ports?
I mean instructions like from http://irrlicht.sourceforge.net/forum/v ... 23#p292408 (sorry, url code is disabled) by CuteAlien should be in some readme, or tutorial, shouldn't they? And I'd like to be able to understand from some other previous tutorial reading what define he meant (to simulate the touch input on desktop).
I got the ogl_es branch (sourceforge's get snapshot button), but no example 27 there (there are 1-26,29,30). I see some instructions in example 1 ("hello world") though. I however would like to see other examples too, like using multi-touch input (is it implemented?), etc. Searching forum posts in order to figure out something just doesn't look to be the right way to get an app ported.
Or, may be mobile ports are really very involved, and you intentionally don't want to officially support them, in order to avoid writing a whole new mobile tutorial? Official mobile support is a must in the future, and such a tutorial can be a first step towards it.
Right now I have no specific problems. I am in the process of deciding which engine to use. Just looking, and trying to evaluate how much efforts mobile ports (both, ios and android) are gonna take.
Thanks.
I apologize for a very basic question: just where's the starting point of reading about mobile platforms ports?
I mean instructions like from http://irrlicht.sourceforge.net/forum/v ... 23#p292408 (sorry, url code is disabled) by CuteAlien should be in some readme, or tutorial, shouldn't they? And I'd like to be able to understand from some other previous tutorial reading what define he meant (to simulate the touch input on desktop).
I got the ogl_es branch (sourceforge's get snapshot button), but no example 27 there (there are 1-26,29,30). I see some instructions in example 1 ("hello world") though. I however would like to see other examples too, like using multi-touch input (is it implemented?), etc. Searching forum posts in order to figure out something just doesn't look to be the right way to get an app ported.
Or, may be mobile ports are really very involved, and you intentionally don't want to officially support them, in order to avoid writing a whole new mobile tutorial? Official mobile support is a must in the future, and such a tutorial can be a first step towards it.
Right now I have no specific problems. I am in the process of deciding which engine to use. Just looking, and trying to evaluate how much efforts mobile ports (both, ios and android) are gonna take.
Thanks.