Vulkan / Dx11 renderer

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Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Vulkan / Dx11 renderer

Post by Mel »

Congratulations on the vulkan renderer! that's quite an achievement :)

Performance issues are to be expected, Vulkan isn't being used as it should with Irrlicht, you don't know how many stuff GL/DX11- hide under the rug, (deferring the commands submision to the critical moment, mostly) For Vulkan is better to generate the command buffers while still rendering the current scene, unless you're using static command buffers.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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