terrain normals

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Seven
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Joined: Mon Nov 14, 2005 2:03 pm

terrain normals

Post by Seven »

How would I access the normals of the terrain node vertexes inside a shader?
CuteAlien
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Re: terrain normals

Post by CuteAlien »

TerrainSceneNode seems to always use the IdentityMatrix. Not quite sure how that works (sorry, I still haven't worked myself with it). Maybe it re-calculates the terrain when the node is moved and mesh has absolute coordinates. Or the node can't be moved? I guess it's because the mesh has to change based on camera.

In that case I guess the normal passed to the vertex-shader should already be the correct normal without any need for further transformation. All you probably need to do is pass it on to the pixel-shader and normalize it in there once more.
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