GLTF support?
GLTF support?
Has it been ever considered to add GLTF support to Irrlicht? Mainly for skinned formats, because B3D and DIRECTX formats are fairly outdated, and currently not much 3D software supports them, but GLTF is an advantageous format for any kind of assets, because it includes almost everything inside: Images, shaders, meshes, bones... and in a standarised way. It would be a nice addition to IRR.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt