If I set camera's near value to say 500
then use camera->getViewFrustum->getNearRightUp() etc to build a "Near Plane" out of 3d Lines
It seems that the actual Z-clipping starts at Z=250, not Z=500.. I can see geometry that I thought would be clipped by the near plane.
I'm not sure why it's like this
![Shocked :shock:](./images/smilies/icon_eek.gif)