Graphics API's
Posted: Sat Jan 16, 2021 3:43 pm
Hi, good afternoon!
First of all, I'm sorry if this is not the correct place to ask such question like this. Please, point me to the correct place or feel free to move this post to the correct place if needed.
As you probable know or maybe some of you have guessed, this is my first question in the forum. I've been using Irrlicht for some time ago (maybe 6 or 7 years) for amateur projects (nothing serious) and I've been using it for learning purposes.
The point is, I've used other engines (like Unreal Engine, Unity3D, Godot, Ogre3D) and even other API's (SDL2, SFML, RayLIB, OpenGL, DirectX12, ...) even in assembly language but I don't know why I allways go back to Irrlicht. I find too easy to use (compared to the more complex game engines like those mentioned before with so many features and tons of complex examples where you need a good level using them) and I've seen games made with Irrlicht which I really liked (First version of Torchlight) and the good thing about this engine is that it's so easy to use and that's the thing I really like most. Furthermore, the source code it's pretty easy to read, and adapt to other frameworks.
So, I would like to ask if you let me about what are the plans to update the renderers to new versions (from DirectX9 to the new DirectX12) or maybe add a new renderer based on Vulkan. Is there any plan to do such thing in the future?
I want to give a try to Irrlicht in creating a relatively medium size game. Something like a demo of an RPG which I have in mind for some years.
Have a nice day!
Guille
First of all, I'm sorry if this is not the correct place to ask such question like this. Please, point me to the correct place or feel free to move this post to the correct place if needed.
As you probable know or maybe some of you have guessed, this is my first question in the forum. I've been using Irrlicht for some time ago (maybe 6 or 7 years) for amateur projects (nothing serious) and I've been using it for learning purposes.
The point is, I've used other engines (like Unreal Engine, Unity3D, Godot, Ogre3D) and even other API's (SDL2, SFML, RayLIB, OpenGL, DirectX12, ...) even in assembly language but I don't know why I allways go back to Irrlicht. I find too easy to use (compared to the more complex game engines like those mentioned before with so many features and tons of complex examples where you need a good level using them) and I've seen games made with Irrlicht which I really liked (First version of Torchlight) and the good thing about this engine is that it's so easy to use and that's the thing I really like most. Furthermore, the source code it's pretty easy to read, and adapt to other frameworks.
So, I would like to ask if you let me about what are the plans to update the renderers to new versions (from DirectX9 to the new DirectX12) or maybe add a new renderer based on Vulkan. Is there any plan to do such thing in the future?
I want to give a try to Irrlicht in creating a relatively medium size game. Something like a demo of an RPG which I have in mind for some years.
Have a nice day!
Guille