GitHub repository
Posted: Wed Jan 27, 2021 7:28 am
Hi, good morning!
Before ask my question I would like to say that I'm so sorry if I ask too many questions to the forum. I have a lot of questions regarding with different topics from Irrlicht and I don't want to monoplolize the forum with me asking too many questions.
So, my question is about the development of Irrlicht. I ask here that question because I'm not sure about where to ask such a question like this and after watching all topics in the main page of the forum I think this is the best place. The thing is, I wonder if there is an official repository in GitHub to see the development process of Irrlicht? Until now, the only repository (which seems to be unofficial) I have found is this (https://github.com/zaki/irrlicht) and that repository as the title of the github page says is an updated repository based on the SVN version... If there is no an official repository maybe you should think in creating a new one. I think Irrlicht has a lot of possibilities compared to other game engines and you could unify all the development of irrlicht into GitHub (I mean, you could unify the Irrlicht development and the rest of the modules such as irrAssimp, irrNet, irrAI, ... ) so every person knows how to downlñoad and install the package and start learning to use it. Even more, It could be quite easy to see changes between branches or between commits so people doesn't have to worry about downloading different branches and different commits from the repository and test their projects against different versions, which is something most developers hates.
Even more, you could make changes in your own forked version and make a pull request when you're done with the different changes (I say this because I'm going to use Irrlicht for quite a long time and I'm going to make some changes in the future, changes that you may be are interested in).
So, that way, you can keep Irrlicht updated to the most recent features in game development and more and more people can help with the development of the project.
Well, I know there is a lot to think, but, don't take me so serious. If you're not interested, there is no problem but I think that could be a good idea just to keep the project updated to the last changes.
I asked this question because it's sad to see a project like this with a lot of potential and I see that just one or two persons are interested in their development and is not possible for just one person to maintain a huge project like this alone.
Have a nice day!
Guille
Before ask my question I would like to say that I'm so sorry if I ask too many questions to the forum. I have a lot of questions regarding with different topics from Irrlicht and I don't want to monoplolize the forum with me asking too many questions.
So, my question is about the development of Irrlicht. I ask here that question because I'm not sure about where to ask such a question like this and after watching all topics in the main page of the forum I think this is the best place. The thing is, I wonder if there is an official repository in GitHub to see the development process of Irrlicht? Until now, the only repository (which seems to be unofficial) I have found is this (https://github.com/zaki/irrlicht) and that repository as the title of the github page says is an updated repository based on the SVN version... If there is no an official repository maybe you should think in creating a new one. I think Irrlicht has a lot of possibilities compared to other game engines and you could unify all the development of irrlicht into GitHub (I mean, you could unify the Irrlicht development and the rest of the modules such as irrAssimp, irrNet, irrAI, ... ) so every person knows how to downlñoad and install the package and start learning to use it. Even more, It could be quite easy to see changes between branches or between commits so people doesn't have to worry about downloading different branches and different commits from the repository and test their projects against different versions, which is something most developers hates.
Even more, you could make changes in your own forked version and make a pull request when you're done with the different changes (I say this because I'm going to use Irrlicht for quite a long time and I'm going to make some changes in the future, changes that you may be are interested in).
So, that way, you can keep Irrlicht updated to the most recent features in game development and more and more people can help with the development of the project.
Well, I know there is a lot to think, but, don't take me so serious. If you're not interested, there is no problem but I think that could be a good idea just to keep the project updated to the last changes.
I asked this question because it's sad to see a project like this with a lot of potential and I see that just one or two persons are interested in their development and is not possible for just one person to maintain a huge project like this alone.
Have a nice day!
Guille