xwiimote help

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
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netpipe
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xwiimote help

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
CuteAlien
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Re: xwiimote help

Post by CuteAlien »

@netpipe: Please don't just send links without writing any info. Why are you posting this here?
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netpipe
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Re: xwiimote help

Post by netpipe »

its a big part of whats needed for a proper wii input system for games and applications on linux.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
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Re: xwiimote help

Post by netpipe »

in the description on freelancer, it mentions that the xwiimote.7z file has //todo marked in the main loop where it does not seem to use the main loop after it connects to the wiimote but i need it to single step to work in applications and games.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
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Re: xwiimote help

Post by netpipe »

turns out it was an easy fix just needed to remove the while loop in the event handler (doh) anyway luna engine now supports wii :) balance board and drums even
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
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Re: xwiimote help

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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