actors and custom scene node
Posted: Sun Apr 10, 2022 11:20 am
Hi,
sorry if my question may sound conceptually a little strange. By the way I need some additional information about how to implement a custom scene node.
I red the tutorial n.3 in the documentation section, but I'm a little messed up.
I hope I could briefly explain what I'm trying to accomplish.
I'm attempting to define two basic kind of scene node: one for rendering static objects, one another for animated models. In these two classes, I will also implement specific methods for material shading and for physicalization purpose.
But I'm stuck.
In the example n.3, it's only explained how to render the verteces for a simple shape like a tetraeder. Instead, I need to implement a custom scene node with much more polygons like, for example, a sphere or a barrel or even a character, all of which loaded from B3D file.
Is it possible in Irrlicht?
Or is it necessary to reprocess every single vertices of the mesh inside the custom scene node constructor?
Thanks for your support, kindly regards.
sorry if my question may sound conceptually a little strange. By the way I need some additional information about how to implement a custom scene node.
I red the tutorial n.3 in the documentation section, but I'm a little messed up.
I hope I could briefly explain what I'm trying to accomplish.
I'm attempting to define two basic kind of scene node: one for rendering static objects, one another for animated models. In these two classes, I will also implement specific methods for material shading and for physicalization purpose.
But I'm stuck.
In the example n.3, it's only explained how to render the verteces for a simple shape like a tetraeder. Instead, I need to implement a custom scene node with much more polygons like, for example, a sphere or a barrel or even a character, all of which loaded from B3D file.
Is it possible in Irrlicht?
Or is it necessary to reprocess every single vertices of the mesh inside the custom scene node constructor?
Thanks for your support, kindly regards.