I'm making an exporter from Blender to Irrlicht, only to play with new things. I made it simple, a loop iterating over blender vertices and polygons and the "same" loop building an Irrlicht mesh.
I had to flip the Y UV Coordinate to fix the image upside down. But I still have one problem:
There are some axis flipped:

My Irrlicht camera is positioned at the same coordinate as Blender, (0, -10, 0) and I stated that the Y axis and the face normal is flipped, so I'm seeing the object backwards
How is the best way to solve this?