wxWidgets-Irrlicht-Editor
irrlicht editor using wxwidgets similar to irredit
I'm new to all of this so I know the code is horrendous and the upload isn't organized but its simple enough to put together. i compiled both irrlicht and wxWidgets from source.
the current (barely) "working" features are:
- scene window with grid using the terrible built in maya camera(too sensitive and unusual key-binds, unity ruined me)
- hierarchy window that shows all nodes in scene except for cameras, no custom icons for them yet.
- toolbar that allows you to instantiate basic meshes like cube, cylinder, sphere, plane
this is a messy mash up of wxwidgets aui sample project with irrlichts win32 sample.
there is a lot of dead code that doesn't do anything it barely compiles so be gentle and it may need specific file locations for some things, im sorry.
this is a hobby project to help me learn c++. I know its a big leap for a beginner, but i do have decent c# knowledge.
i know loading in a mesh file for cube and plane aren't performant vs irrlichts built in versions, but I want all meshes to be loaded the same way until i write the custom methods for the other shapes as well so i can drop all the files at the same time.
EDIT:
added the custom grid scene node suggested by CuteAlien.
re-uploaded to github, properly this time using vs.
link to github:
https://github.com/bardmask1/Irrlicht-Game-Engine
working on an editor for irrlicht
working on an editor for irrlicht
Last edited by bardmask on Sat Dec 02, 2023 2:41 am, edited 2 times in total.
Re: working on an edito for irrlicht
Very careful with the version number :-)
In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha
Good luck with the project!
In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha
Good luck with the project!
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: working on an edito for irrlicht
i seen that actually and was going to incorporate it in instead of using a mesh thank you.CuteAlien wrote: ↑Fri Dec 01, 2023 10:36 am Very careful with the version number![]()
In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha
Good luck with the project!
Re: working on an edito for irrlicht
i just went to the github. you have a very impressive collection, i may borrow a few scripts in the future.CuteAlien wrote: ↑Fri Dec 01, 2023 10:36 am In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha
thank you
Re: working on an editor for irrlicht
thanks
**
If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free. CC0 man.

**
If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free. CC0 man.

**