[VISUAL STUDIO] How to change the height of a title bar?
Posted: Sat May 04, 2024 4:00 pm

Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
That was my mistake. Thanks for the clarification.CuteAlien wrote: Sun May 05, 2024 10:33 am Tiny bit Irrlicht as you need the HWND for the Windows API functions. You can get that with IVideoDriver::getExposedVideoData().
And maybe Irrlicht should start offering a new fullscreen-mode with hidden title-bar. I read just a few days ago most fullscreen games do that by now as the old style Irrlicht still does for fullscreen isn't really working that well anymore with modern systems.
Code: Select all
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
#include "CIrrDeviceSDL.h"
#include "IEventReceiver.h"
#include "irrList.h"
#include "os.h"
#include "CTimer.h"
#include "irrString.h"
#include "Keycodes.h"
#include "COSOperator.h"
#include <stdio.h>
#include <stdlib.h>
#include "SIrrCreationParameters.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <SDL2/SDL_video.h>
#ifdef _MSC_VER
#pragma comment(lib, "SDL.lib")
#endif // _MSC_VER
namespace irr
{
namespace video
{
#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
IVideoDriver* createDirectX8Driver(const irr::SIrrlichtCreationParameters& params,
io::IFileSystem* io, HWND window);
#endif
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
IVideoDriver* createDirectX9Driver(const irr::SIrrlichtCreationParameters& params,
io::IFileSystem* io, HWND window);
#endif
#ifdef _IRR_COMPILE_WITH_OPENGL_
IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params,
io::IFileSystem* io, CIrrDeviceSDL* device);
#endif
} // end namespace video
} // end namespace irr
namespace irr
{
//! constructor
CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)
: CIrrDeviceStub(param),
window((SDL_Window*)param.WindowId), SDL_Flags(SDL_WINDOW_SHOWN),
MouseX(0), MouseY(0), MouseButtonStates(0),
Width(param.WindowSize.Width), Height(param.WindowSize.Height),
Resizable(false), WindowMinimized(false)
{
//os::Printer::Logger->setLogLevel(ELL_NONE);
#ifdef _DEBUG
setDebugName("CIrrDeviceSDL");
#endif
// Initialize SDL... Timer for sleep, video for the obvious, and
// noparachute prevents SDL from catching fatal errors.
if (SDL_Init( SDL_INIT_TIMER|SDL_INIT_VIDEO|
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
SDL_INIT_JOYSTICK|
#endif
SDL_INIT_NOPARACHUTE ) < 0)
{
os::Printer::log( "Unable to initialize SDL!", SDL_GetError());
Close = true;
}
#if defined(_IRR_WINDOWS_)
SDL_setenv("SDL_VIDEODRIVER", "directx", 1);
#elif defined(_IRR_OSX_PLATFORM_)
SDL_setenv("SDL_VIDEODRIVER", "Quartz", 1);
#else
SDL_setenv("SDL_VIDEODRIVER", "x11", 1);
#endif
// SDL_putenv("SDL_WINDOWID=");
SDL_version version_info;
SDL_GetVersion(&version_info);
core::stringc sdlversion = "SDL Version ";
sdlversion += version_info.major;
sdlversion += ".";
sdlversion += version_info.minor;
sdlversion += ".";
sdlversion += version_info.patch;
Operator = new COSOperator(sdlversion);
os::Printer::log(sdlversion.c_str(), ELL_INFORMATION);
// create keymap
createKeyMap();
// enable key to character translation
//SDL_EnableUNICODE(1);
//(void)SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
if ( CreationParams.Fullscreen )
SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
if (CreationParams.DriverType == video::EDT_OPENGL)
SDL_Flags |= SDL_WINDOW_OPENGL;
// create window
if (CreationParams.DriverType != video::EDT_NULL)
{
// create the window, only if we do not use the null device
createWindow();
}
// create cursor control
CursorControl = new CCursorControl(this);
// create driver
createDriver();
if (VideoDriver)
createGUIAndScene();
}
//! destructor
CIrrDeviceSDL::~CIrrDeviceSDL()
{
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
const u32 numJoysticks = Joysticks.size();
for (u32 i=0; i<numJoysticks; ++i)
SDL_JoystickClose(Joysticks[i]);
#endif
SDL_Quit();
}
bool CIrrDeviceSDL::createWindow()
{
os::Printer::log("Create SDL2 Window" );
if ( Close )
return false;
if (CreationParams.DriverType == video::EDT_OPENGL)
{
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
if (CreationParams.Bits==16)
{
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 4 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel?1:0 );
}
else
{
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel?8:0 );
}
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
if (CreationParams.Doublebuffer)
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (CreationParams.Stereobuffer)
SDL_GL_SetAttribute( SDL_GL_STEREO, 1 );
if (CreationParams.AntiAlias>1)
{
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias );
}
if ( !window )
window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if ( !window && CreationParams.AntiAlias>1)
{
while (--CreationParams.AntiAlias>1)
{
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias );
window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if (window)
break;
}
if ( !window )
{
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 );
window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if (window)
os::Printer::log("AntiAliasing disabled due to lack of support!" );
}
}
}
else if ( !window )
window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
if ( !window && CreationParams.Doublebuffer)
{
// Try single buffer
if (CreationParams.DriverType == video::EDT_OPENGL)
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
//SDL_Flags &= ~SDL_DOUBLEBUF;
window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
}
if ( !window )
{
os::Printer::log( "Could not initialize display!" );
return false;
}
os::Printer::log( "SDL Device Initialized", SDL_GetError());
return true;
}
//! create the driver
void CIrrDeviceSDL::createDriver()
{
switch(CreationParams.DriverType)
{
case video::EDT_DIRECT3D8:
#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
os::Printer::log("SDL device does not support DIRECT38 driver. Try another one.", ELL_ERROR);
#else
os::Printer::log("DIRECT3D8 Driver was not compiled into this dll. Try another one.", ELL_ERROR);
#endif // _IRR_COMPILE_WITH_DIRECT3D_8_
break;
case video::EDT_DIRECT3D9:
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
os::Printer::log("SDL device does not support DIRECT3D9 driver. Try another one.", ELL_ERROR);
#else
os::Printer::log("DIRECT3D9 Driver was not compiled into this dll. Try another one.", ELL_ERROR);
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
break;
case video::EDT_SOFTWARE:
#ifdef _IRR_COMPILE_WITH_SOFTWARE_
VideoDriver = video::createSoftwareDriver(CreationParams.WindowSize, CreationParams.Fullscreen, FileSystem, this);
#else
os::Printer::log("No Software driver support compiled in.", ELL_ERROR);
#endif
break;
case video::EDT_BURNINGSVIDEO:
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
VideoDriver = video::createBurningVideoDriver(CreationParams, FileSystem, this);
#else
os::Printer::log("Burning's video driver was not compiled in.", ELL_ERROR);
#endif
break;
case video::EDT_OPENGL:
#ifdef _IRR_COMPILE_WITH_OPENGL_
VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this);
#else
os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);
#endif
break;
case video::EDT_NULL:
VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
break;
default:
os::Printer::log("Unable to create video driver of unknown type.", ELL_ERROR);
break;
}
}
//! runs the device. Returns false if device wants to be deleted
bool CIrrDeviceSDL::run()
{
//This is a place holder. RCBasic takes care of events during update().
os::Timer::tick();
return true;
}
//! Activate any joysticks, and generate events for them.
bool CIrrDeviceSDL::activateJoysticks(core::array<SJoystickInfo> & joystickInfo)
{
//This is a place holder. RCBasic will init joysticks during its init phase.
return true;
}
//! pause execution temporarily
void CIrrDeviceSDL::yield()
{
SDL_Delay(0);
}
//! pause execution for a specified time
void CIrrDeviceSDL::sleep(u32 timeMs, bool pauseTimer)
{
const bool wasStopped = Timer ? Timer->isStopped() : true;
if (pauseTimer && !wasStopped)
Timer->stop();
SDL_Delay(timeMs);
if (pauseTimer && !wasStopped)
Timer->start();
}
//! sets the caption of the window
void CIrrDeviceSDL::setWindowCaption(const wchar_t* text)
{
core::stringc textc = text;
SDL_SetWindowTitle(window, textc.c_str( ) );
}
//! presents a surface in the client area
bool CIrrDeviceSDL::present(video::IImage* surface, void* windowId, core::rect<s32>* srcClip)
{
return true;
}
//! notifies the device that it should close itself
void CIrrDeviceSDL::closeDevice()
{
Close = true;
}
//! \return Pointer to a list with all video modes supported
video::IVideoModeList* CIrrDeviceSDL::getVideoModeList()
{
return VideoModeList;
}
//! Sets if the window should be resizable in windowed mode.
void CIrrDeviceSDL::setResizable(bool resize)
{
}
//! Minimizes window if possible
void CIrrDeviceSDL::minimizeWindow()
{
}
//! Maximize window
void CIrrDeviceSDL::maximizeWindow()
{
// do nothing
}
//! Restore original window size
void CIrrDeviceSDL::restoreWindow()
{
// do nothing
}
//! returns if window is active. if not, nothing need to be drawn
bool CIrrDeviceSDL::isWindowActive() const
{
return true;
}
//! returns if window has focus.
bool CIrrDeviceSDL::isWindowFocused() const
{
return true;
}
//! returns if window is minimized.
bool CIrrDeviceSDL::isWindowMinimized() const
{
return WindowMinimized;
}
//! Set the current Gamma Value for the Display
bool CIrrDeviceSDL::setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast )
{
/*
// todo: Gamma in SDL takes ints, what does Irrlicht use?
return (SDL_SetGamma(red, green, blue) != -1);
*/
return false;
}
//! Get the current Gamma Value for the Display
bool CIrrDeviceSDL::getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast )
{
/* brightness = 0.f;
contrast = 0.f;
return (SDL_GetGamma(&red, &green, &blue) != -1);*/
return false;
}
//! returns color format of the window.
video::ECOLOR_FORMAT CIrrDeviceSDL::getColorFormat() const
{
return CIrrDeviceStub::getColorFormat();
}
void CIrrDeviceSDL::createKeyMap()
{
}
} // end namespace irr
#endif // _IRR_COMPILE_WITH_SDL_DEVICE_
Code: Select all
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// This device code is based on the original SDL device implementation
// contributed by Shane Parker (sirshane).
#ifndef __C_IRR_DEVICE_SDL_H_INCLUDED__
#define __C_IRR_DEVICE_SDL_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
#include "IrrlichtDevice.h"
#include "CIrrDeviceStub.h"
#include "IImagePresenter.h"
#include "ICursorControl.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
namespace irr
{
class CIrrDeviceSDL : public CIrrDeviceStub, video::IImagePresenter
{
public:
SDL_Window* window;
SDL_GLContext context;
//! constructor
CIrrDeviceSDL(const SIrrlichtCreationParameters& param);
//! destructor
virtual ~CIrrDeviceSDL();
//! runs the device. Returns false if device wants to be deleted
virtual bool run();
//! pause execution temporarily
virtual void yield();
//! pause execution for a specified time
virtual void sleep(u32 timeMs, bool pauseTimer);
//! sets the caption of the window
virtual void setWindowCaption(const wchar_t* text);
//! returns if window is active. if not, nothing need to be drawn
virtual bool isWindowActive() const;
//! returns if window has focus.
bool isWindowFocused() const;
//! returns if window is minimized.
bool isWindowMinimized() const;
//! returns color format of the window.
video::ECOLOR_FORMAT getColorFormat() const;
//! presents a surface in the client area
virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0);
//! notifies the device that it should close itself
virtual void closeDevice();
//! \return Returns a pointer to a list with all video modes supported
video::IVideoModeList* getVideoModeList();
//! Sets if the window should be resizable in windowed mode.
virtual void setResizable(bool resize=false);
//! Minimizes the window.
virtual void minimizeWindow();
//! Maximizes the window.
virtual void maximizeWindow();
//! Restores the window size.
virtual void restoreWindow();
//! Activate any joysticks, and generate events for them.
virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo);
//! Set the current Gamma Value for the Display
virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast );
//! Get the current Gamma Value for the Display
virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast );
//! Get the device type
virtual E_DEVICE_TYPE getType() const
{
return EIDT_SDL;
}
virtual void renderSwap()
{
SDL_GL_SwapWindow(this->window);
}
//! Implementation of the linux cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(CIrrDeviceSDL* dev)
: Device(dev), IsVisible(true)
{
}
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible)
{
IsVisible = visible;
if ( visible )
SDL_ShowCursor( SDL_ENABLE );
else
SDL_ShowCursor( SDL_DISABLE );
}
//! Returns if the cursor is currently visible.
virtual bool isVisible() const
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y)
{
setPosition((s32)(x*Device->Width), (s32)(y*Device->Height));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(s32 x, s32 y)
{
SDL_WarpMouseInWindow( Device->window, x, y );
}
//! Returns the current position of the mouse cursor.
virtual const core::position2d<s32>& getPosition()
{
updateCursorPos();
return CursorPos;
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<f32> getRelativePosition()
{
updateCursorPos();
return core::position2d<f32>(CursorPos.X / (f32)Device->Width,
CursorPos.Y / (f32)Device->Height);
}
virtual void setReferenceRect(core::rect<s32>* rect=0)
{
}
private:
void updateCursorPos()
{
CursorPos.X = Device->MouseX;
CursorPos.Y = Device->MouseY;
if (CursorPos.X < 0)
CursorPos.X = 0;
if (CursorPos.X > (s32)Device->Width)
CursorPos.X = Device->Width;
if (CursorPos.Y < 0)
CursorPos.Y = 0;
if (CursorPos.Y > (s32)Device->Height)
CursorPos.Y = Device->Height;
}
CIrrDeviceSDL* Device;
core::position2d<s32> CursorPos;
bool IsVisible;
};
private:
//! create the driver
void createDriver();
bool createWindow();
void createKeyMap();
SDL_Surface* Screen;
int SDL_Flags;
#if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
core::array<SDL_Joystick*> Joysticks;
#endif
s32 MouseX, MouseY;
u32 MouseButtonStates;
u32 Width, Height;
bool Resizable;
bool WindowHasFocusDeprecated; // TODO: variable only kept to avoid breaking binary compatibility in 1.8. Will be removed in 1.9
bool WindowMinimized;
struct SKeyMap
{
SKeyMap() {}
SKeyMap(s32 x11, s32 win32)
: SDLKey(x11), Win32Key(win32)
{
}
s32 SDLKey;
s32 Win32Key;
bool operator<(const SKeyMap& o) const
{
return SDLKey<o.SDLKey;
}
};
core::array<SKeyMap> KeyMap;
SDL_SysWMinfo Info;
};
} // end namespace irr
#endif // _IRR_COMPILE_WITH_SDL_DEVICE_
#endif // __C_IRR_DEVICE_SDL_H_INCLUDED__