Hey all,
I just got the Irrlicht and Tokamak engines a few days ago and am trying to integrate them. I went through the tutorial for doing this and everything seemed to be working, except the rotation doesn't seem to translate between the two engines as expected.
I searched the Forum and found a few references on how to fix this but they involve creating a new ISceneNode so that I can access the AbsoluteTransformation matrix..
Is there a way to translate the Tokamak Quarternion rotation and assign it using the ->setRotation() method of Irrlicht?