Tokamak Quarternions

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Boogle
Posts: 162
Joined: Fri Nov 21, 2003 3:16 pm
Location: Toronto, Canada

Tokamak Quarternions

Post by Boogle »

Hey all,

I just got the Irrlicht and Tokamak engines a few days ago and am trying to integrate them. I went through the tutorial for doing this and everything seemed to be working, except the rotation doesn't seem to translate between the two engines as expected.

I searched the Forum and found a few references on how to fix this but they involve creating a new ISceneNode so that I can access the AbsoluteTransformation matrix..

Is there a way to translate the Tokamak Quarternion rotation and assign it using the ->setRotation() method of Irrlicht?
Post Reply