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about blur

Posted: Mon Feb 14, 2005 8:49 am
by Guest
i try some example like quake3map but i found that the wall is too sharp,is there any function to make the wall isn't sharp like that in irrlicht,

Posted: Mon Feb 14, 2005 11:29 am
by Guest
I think what you want is anti-aliasing (FSAA).
I think you cannot ask for it using Irrlicht, so I suspect it will be up to the user to enable it in his ATi/nVidia/WhatEver(TM) control panel.

Posted: Mon Feb 14, 2005 12:35 pm
by CZestmyr
Well, maybe it would a good to suggest future implementation of FSAA into the Irrlicht engine. It would be useful.