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Math

Posted: Tue Feb 15, 2005 3:56 pm
by TheHitchhiker
You know what we realy need if we want to create something serious? Math. It seems that it is not so important when you have Irrlicht, but it is. Is there a website or free e-book out there where we can find out more about 3D math for games?

not Math, physics

Posted: Tue Feb 15, 2005 5:17 pm
by CZestmyr
Well, I think that high school math is sufficient. All you need is Physics. :wink:

Posted: Tue Feb 15, 2005 6:39 pm
by TheHitchhiker
Well, I think that high school math is sufficient. All you need is Physics.
and how about some of us who did not yet finished high school and wants to be ahead of the crowd?

Posted: Tue Feb 15, 2005 7:36 pm
by CZestmyr
TheHitchhiker wrote: and how about some of us who did not yet finished high school and wants to be ahead of the crowd?
Don't worry, fella. I also haven't finished it :D .

I mean, yet...

Posted: Tue Feb 15, 2005 11:04 pm
by Guest
CZestmyr wrote:
TheHitchhiker wrote: and how about some of us who did not yet finished high school and wants to be ahead of the crowd?
Don't worry, fella. I also haven't finished it :D .

I mean, yet...
Thats great, but it is not going to help me right now. I mean I still need some links. So..... Put your hands in the air, and gimme all your 3D math links. That's right... put them all in the bag. :wink:

Posted: Wed Feb 16, 2005 2:48 am
by eXodus
Buy and read 3D Math Primer

eDonkey cough*

Posted: Wed Feb 16, 2005 3:31 am
by MikeR
You can also Google for physics engine. <--link
The engine already has the math figured out.

Posted: Wed Feb 16, 2005 3:50 am
by Spintz
Actually, a great book, with a great math section in it ...

http://www.amazon.com/exec/obidos/tg/de ... ce&s=books

Posted: Wed Feb 16, 2005 9:07 am
by arras