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swimming texture (has an image of problem)

Posted: Thu Feb 17, 2005 7:13 pm
by Il_Pax
Ok, so my problem were mip maps... thanks for looking, already got rid of this one.

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Hi, i loaded a .obj file and my texture was swimming big time! at first i thought that my uvs were displaced in the translator, however after flipping my uvs in every possible way i got to the conclussion that it wasn't the case. When i did a close up of the area with problems, the texture appeared in place. I resized my texture (to 512x512, original was 1024x1024) and now it seems that everything is fine, excpet for that when i get away from my objet, small lines appear where mesh geometry is lying. In the 3d app everything seems fine. SAm i missing something?



I've attached an image, any thoughts on what's happening?

Thanks.

Image[/url]

Posted: Fri Feb 18, 2005 3:43 am
by kaelesd-notlogged
it really depends on what mode your running the renderer in, i have loads of problems with opengl, like texturing not working correctly etc, using dx its better but bleh, i dont like it.

anyways, try running it under a diff render, if not i dunno.