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problem with pixel shader

Posted: Wed Feb 23, 2005 11:45 pm
by TheHitchhiker
it says: your hardware or this render is not able to use the needed shaders for this example. Using fall back materials

Posted: Thu Feb 24, 2005 1:19 am
by Spintz
are you running on Windows?

If so, run the DXCapsViewer.exe program.

Under DirectX Graphics Adapters you should see your graphics card.
Expand that.
Then expand D3D Device Types.
Then expand HAL.
Click on Caps and tell us what it says under VertexShaderVersion and PixelShaderVersion.

If you're not on Windows, just tell us what your graphics card is and we can figure out what you card can handle.

Posted: Thu Feb 24, 2005 2:56 am
by cmoibenlepro
that probably mean that your graphic card is old and don't support the last shaders.

Posted: Thu Feb 24, 2005 3:20 am
by Joe_Oliveri
Mine said the same thing, and it is becouse my graphics card is out dated it takes a fairly new graphics card to view this stuff.

Posted: Thu Feb 24, 2005 1:37 pm
by Electron
One thing to note is that shaders that don't run under OpenGL may be able to run with a non ARB extension. For example, my Radeon 8500 supports pixel shaders under DX, but does not have the ARB_fragment_program extension under OpenGL. It does have the ATI_fragment_shader extension. I haven't yet modified my version of Irrlicht to take advantage of this as there would be several changes for using non-ARB extensions, but do note that it would help for some cards.

Posted: Thu Feb 24, 2005 3:26 pm
by deprecated
But what about LINUX and the pixel shader... the demo doesn't seem to work for me either..
I have a newer nvidia card... same message is displayed on my screen ... "your hardware ... renderer is not able to display..."

I was hoping for better linux support in this release... :cry: