Fake Toonshading using Irrlicht

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Fake Toonshading using Irrlicht

Post by mohaps »

This is a series of attempts that i did to get a toon shading effect with Irrlicht using an animated mesh and another scaled version of it to get the outline.. this does not use shaders however the mesh gets rendered twice...

Click For Hi-Res Image
Image


shall update this thread later with results and further experiments
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Very nice looking! good attempt.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Yeah, Saigumi also posted this a while ago when someone asked for cel shading :). Nice way of doing it, though not very performant to render it twice.
General Tools List
General FAQ
System: AMD Barton 2600+, 512MB, 9600XT 256MB, WinXP + FC3
mohaps
Posts: 248
Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:

Post by mohaps »

yeah... just posted it fyi..now doing it via HLSL shaders...
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
drulz
Posts: 11
Joined: Thu Jun 09, 2005 5:08 am

Post by drulz »

can u share the source? :)
AssiDragon
Posts: 158
Joined: Wed Apr 28, 2004 11:03 am
Location: Hungary
Contact:

Post by AssiDragon »

Neato. :)

Btw, I love that modell. Did you do it? :D
Staring through eyes of hate we kill
Are we controlled, or is our own will...?
(Edguy)
Post Reply