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Posted: Sun Mar 06, 2005 5:56 pm
by Spintz
sure, however, discussion of that should happen on the NX++ boards though, not here ;)

Posted: Sun Mar 06, 2005 6:53 pm
by etcaptor
Hi Spinz, thanks for your work with IrrSpinz.

I think that, something is wrong with sphere geometry of skydome:

Image

on Top on bottom part of sphere

Posted: Sun Mar 06, 2005 10:53 pm
by Spintz
Yes, I've noticed that, however, I don't know how to fix that. There's got to be some way to handle the tcoords at the poles.

It's the problem of forcing a square texture onto a sphere. I'm looking into it, but if you can find any references on how to handle textures on sphere, I'd be glad to look at it! :)

Posted: Mon Mar 07, 2005 2:52 am
by etcaptor
Yes the problem is not in geometry code. I just loaded one 3ds sphere, and saw that the result is the same independed wheter render option is SNRT_SKY_BOX. Maybe we must playing with plannar mapping.
With appropriate mapping is possible to export something like skydome.

Posted: Mon Mar 07, 2005 9:54 pm
by katoun
Hi Spintz,
One sugestions Pls:
Write in the change.txt file all the changes that you have done to the original Irrlicht0.8 so we may know what was done and what not.
Thank you.

Posted: Sun Mar 13, 2005 1:41 pm
by Spintz
Updated March 13th.

Here's the notes for this update....

> Change the clipping test for the patches with the view frustrum. New test is much more accurate and much faster as well!
> Fixed the GeoMipMapTriangleSelector to work with the Collision Animator
> Changed the way plane<T> stores it's data, as suggested by schick.
> Fixed bug in CZipReader.cpp, to support paths. From pr3t3nd3r.
> Some conversions were not done properly for 32 bit indices, fixed those problems so all the built-in mesh buffers use 32 bit indices.

Posted: Mon Mar 14, 2005 10:03 pm
by katoun
Hi Spintz,
That thing with clipping sounds good.
You know I have added loading bar to the GUI system and it works fine and you can change the color of the loading bar.
I have also added anisitropic filter in DirectX but not tested(I have an old graphic card and it dosent suport it) but the source complies with no error or wornings and I have not canged the way Irrlicht works not a bit.
Problem is I have no place where to but these changes on the web.:cry:
If anyone wants these changes or wants to make that an official Irrlicht modifcation( like IrrlichtNX) and knows how or has a place to host theme I wold be glad to send them anyway it could be done(sicerily I dont like the way IrrlichtHX goes, but I envy the new things aded to it).
Send me a reply to the above.
If wanted we my create a team to make Irrlicht++ :D (=Irrlicht with new stuf) and it could be a testing ground for new stuf for the original Irrlicht. :wink:
Happy coding.