hi there,
a) does the getSceneNodeFromRayBB() method only detect a collision when the ray goes trough the scene node and is not only touching it?
b) what is a good technique to check what scene node the player(camera) does collide with? currently i fetch the collision point and build a ray from the camera's position and that point and then use the method from a). is there a better way?
thanks,
corban