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Posted: Sat Jul 25, 2009 4:00 am
by psydox
sir bitplane, I download the nightly build binary you've mentioned (mingw32), but im getting some error upon executing/running the samples under the Win32-gcc directory.

Here's a picture:
Image

Posted: Sat Jul 25, 2009 4:54 am
by bitplane
psydox wrote:

Code: Select all

p: undefined reference to `joyGetPosEx@8'
Looks like Winmm.lib isn't being linked, try adding that to the command line or disable joystick support in IrrCompileConfig.h

Regarding the nightly build binaries, they won't work with the sample binaries from 1.5, the nightly builds are a pre-release of Irrlicht 1.6 which isn't released yet. You'll need to compile them again.

Posted: Sat Jul 25, 2009 5:24 am
by psydox
Regarding the nightly build binaries, they won't work with the sample binaries from 1.5, the nightly builds are a pre-release of Irrlicht 1.6 which isn't released yet. You'll need to compile them again.
My bad :) I'll try to compile it.

Posted: Sun Aug 30, 2009 3:25 pm
by garrittg
here is a precompiled DX9/DX8 compatible v1.5.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples provided and it ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip

enjoy :)

Posted: Tue Sep 01, 2009 6:32 pm
by PI
Thank you very much! I use C::B and MingW too. Downloading!

Posted: Fri Oct 02, 2009 2:03 am
by garrittg
got this one out a tad quicker :) here is a precompiled DX9/DX8 compatible v1.6 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip

enjoy :)

Posted: Sun Oct 04, 2009 5:36 pm
by PI
Hi! I've downloaded it and everything works as expected. Thanks, garrittg!

Posted: Sat Jan 02, 2010 4:42 pm
by Mircea Popescu
Thanks very much for this, garrittg. Saved me needing to get all the files together and recompile myself.

Cheers!

Posted: Fri Jan 15, 2010 6:21 pm
by soulless
Hi everybody,

I've successful compiled Irrlicht (version 1.5.2) with DX8 and DX9 support, to test it I've ran TerrainRendering example, but I notice something:
1st: without DX support, in OpenGL, fps count (for that example) is around 208-210.

2nd: with DX8 and DX9: OpenGL remains 208-210 fps, DX8: 208-210 fps, DX9: 212-214 fps.

3rd: just with DX9: OpenGL again 208-210 fps, DX9: 220-222 fps.

Is this normal that, without DX8, DX9 has a little boost on fps count???

irrlicht.dll 1.7 with directx9

Posted: Sun Feb 07, 2010 3:21 pm
by BuZZ-dEE
Compiled with Code::Blocks / MinGW.

irrlicht.dll version 1.7 with directx9 support

Posted: Fri Feb 19, 2010 7:49 pm
by 9YkKsvXM
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Posted: Sat Feb 20, 2010 11:27 am
by sudi
Nate_D wrote:Does anyone know where I can get a 1.7.1 Directx dll? If that is not possible at the moment, does anyone still have the 1.7 sdk? it has been removed from the download page...
you can make your own very easy...just download the direktXsdk

Posted: Thu Feb 25, 2010 12:12 am
by garrittg
sorry it took so long... here is a precompiled DX9/DX8 compatible v1.7.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip

enjoy :)

Posted: Thu Feb 25, 2010 1:41 pm
by bilygates
Thanks garrittg! You're our hero! :)
Funny thing that I was just looking for this today.

Posted: Mon Mar 08, 2010 7:49 pm
by ent1ty
Any idea why is my mouse not responding anymore with your .dlls and libIrrlicht? It's doing this only under DX's, when i switch back to OGL but keep your dlls etc. it works fine again.