ok let me try.... (BTW, I did create a project file though... But only added main.cpp, but I do not think that would have affected much... maybe it did, I am used to compiling actual programs/software....)
*tries*
Problem fixed! Thanks so much! I guess it was the AUDIERE screwing it up... I do have another question for you then... 2 actually...
First, how do I get music on the game then, because if I am not mistaken, you need the Audiere LIBs to do so... (I have downloaded the ZIP file, but I am not sure that is enough)
C2L-Studios wrote:BTW, I did create a project file though... But only added main.cpp, but I do not think that would have affected much...
It would have affected it much. That was your main problem.
First, how do I get music on the game then, because if I am not mistaken, you need the Audiere LIBs to do so... (I have downloaded the ZIP file, but I am not sure that is enough)
I'm a Visual Studio user and not a Dev C++ user, but this only took a minute (and a Google search for Audiere DevCpp) to figure out.
In Project Options:Parameters, "Add Library or Object" Dev-Cpp/lib/audiere.lib
Re-add the "#define USE_AUDIERE" in CDemo.h
Copy Dev-Cpp/dll/audiere.dll into the folder with your EXE.
When Audiere is enabled in the source, you get a compile time error on I think line 67 in CDemo.cpp. My guess is that some plain C headers are getting pulled in, so swprintf() isn't being overloaded and you end up with the single non-standard-conformant version. To fix this, simply change "swprintf" to "_snwprintf".
Wow, thanks a lot, you were and are a big help in all of this, thanks.
Although, I still cannot get the game itself to load after that, only compile... If you could help me with this too, that would be great! But oh well, you have helped me so much, thanks!
What does it do? Crash before you ever see anything?
Try commenting out or removing the "#define USE_AUDIERE" line, and recompile again and see how it goes. Also, try "cleaning" your project or forcing a rebuild all.
ok, I will try both, but no it was doing this before too... (Without Audiere, that might have been because of the DX9 thing though)
It sometimes will give me an hourglass next to my mouse, then not do anything and not even open...
*EDIT* Same thing.... I tried both... seperatly and together... Also, everytime I compile it I get this "foo.zip" file and it gives me a "foo.DOC" file which only says
C2L-Studios wrote:*EDIT* Same thing.... I tried both... seperatly and together... Also, everytime I compile it I get this "foo.zip" file and it gives me a "foo.DOC" file which only says
no, I know it is not that.... I would have other signs... and I have unzipped the Irrlicht.zip to rebuild everything numerous times... I can still build the other examples... And now use DirectX 9.0c or 8.0... (For example 02.Quake3dMap works in DIRX after recompiling still...)
C2L-Studios
*EDIT* won't work from a DOS Box either...
Quote from DOS Box
uncompress<>:Hello! Hello!
gzspread<>:Hello! Hello!
gzgets<>:Hello!
inflate<>:Hello!
large_inflate<>:OK
after inflatesync<>:hello, Hello!
inflate with dictionary:hello, Hello!
Last edited by C2L-Studios on Fri Mar 11, 2005 12:57 pm, edited 1 time in total.