What kind of game are you making?
What kind of game are you making?
What kind of game are you making, and how far have you got?
As for me, I'm writing a 3d space shooting game which is a bit like the n64/SNES game StarFox.
I've got the following done:
Player: class, movement, shooting, collision detection
level: loads level, currently from a .ms3d file put into an octree.
enemy: class, shooting, need to add AI and different types of enemies
art: some basic 'programmer art' for the levels and ship and enemies.
so now i've got to finish the AI, and test for level finishing, and add some bonuses (for the latin-inclined on these fora: boni ), and then clean it all up a little bit.
As for me, I'm writing a 3d space shooting game which is a bit like the n64/SNES game StarFox.
I've got the following done:
Player: class, movement, shooting, collision detection
level: loads level, currently from a .ms3d file put into an octree.
enemy: class, shooting, need to add AI and different types of enemies
art: some basic 'programmer art' for the levels and ship and enemies.
so now i've got to finish the AI, and test for level finishing, and add some bonuses (for the latin-inclined on these fora: boni ), and then clean it all up a little bit.
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If ya wanna take the time... there's a screenie of what i'm working on on my site.
http://www.phyer.net/whoppyarts/
http://www.phyer.net/whoppyarts/
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- Contact:
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- Joined: Tue Nov 18, 2003 5:21 am
- Location: Longview, Washington
I'm working on making a simple 'kiddy' game if you will. The objective of the game is to fly a crow through NewYork against the traffic in order to get back to you home =P I haven't been able to get that far with the project, as I'm fairly new to C++ and the Irrlicht engine. But I'm learningWhat kind of game are you making, and how far have you got?
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- Posts: 21
- Joined: Tue Nov 18, 2003 5:21 am
- Location: Longview, Washington