Can irrlicht handle animated .3ds?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Albert

Can irrlicht handle animated .3ds?

Post by Albert »

I can't do anything with animated .3ds. I must use this format. If it's not irrlicht's capability then I will search 4 other engines (dont want 2 :) )...
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Since when does .3ds support animation ???
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

Acki's right. 3ds has never supported animation.

Irrlicht handles md2 animated models and .X
Soulil
Posts: 6
Joined: Tue Mar 08, 2005 7:52 pm

Post by Soulil »

3ds has never supported animation.
.3ds does support animation :)

i have already animated a mesh and exported it from 3DSmax in the .3ds format and you can believe me it keeps the animation data of objects but not bones.
You can animate only seperated objects, you can have groups of object to facilitate animation.
i made a robot walking :

http://ben.kicks-ass.net/Screenies/SimonSqueUp.3DS

how do you think people would do years ago when there was not so many formats to go around and export with ??

also i found this script which seems to export anim for 3ds though i haven't tried it .

http://www.programmersheaven.com/zone10/cat97/6116.htm
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

Irrlicht can't handle it. I recommend using .x. Is a better format than .3ds anyway
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

3ds conflicted with a game I was trying to create. .X worked perfectly. I was use .x to avoind any future confliction.
Albert

Post by Albert »

I've created many things in .3ds... Can it be converted -> .md2 or .x? Show me a free tool (if it exists), plz!
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

What program are you using to creat the .3ds model? There might be an exporter.
Guest

Post by Guest »

Quall wrote:What program are you using to creat the .3ds model? There might be an exporter.
It's 3ds max 7 and no way to export to .md2 or .x
Albert

Post by Albert »

Quall wrote:What program are you using to creat the .3ds model? There might be an exporter.
It's 3ds max 7 and no way to export to .md2 or .x
markus
Posts: 23
Joined: Tue Mar 01, 2005 9:01 pm
Location: Germany

Post by markus »

Hi,
one of the earlier DirectX SDKs contained a 3DS->X convertor.
I think it was DirectX 7.

It is still downloadable as part of an extra package.
The name of the exe was something like convert3ds if i remmber correctly.

Greetings
Markus
Lucifer

3DS, X, OBJ, Oh God Help!!

Post by Lucifer »

I've also run into similar problems. Most of the conversions from 3DS to X do not load. i've tried the Direct X converter and deep exploration. Can someone tell me why? And what animation tool can I use to create X files?
:cry:
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Well, you're right, 3ds does support anims... :roll:
But many utilities, I'm using, doesn't in-/export anims from/to 3ds, maybe this is the reason why I thought 3ds doesn't...

I'm using DX meshes, anyway... ;)
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

Albert, there is a .x exporter for max here:
http://www.andytather.co.uk/Panda/directxmax.htm

It works perfectly after you get the settings right.
Albert

Post by Albert »

Say it again: The converter must support animated .3ds -> .x or .md2. Cause I guess that many conveters support only still mesh.

-----------------------------------------------------

Ohh... pooh me. I've got just 1 more week for the project... :?
Post Reply