My3D Tools v.3.1 released (with Gile[s] exporter)

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cmoibenlepro
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Location: Canada

Post by cmoibenlepro »

The sreenshots are so good! :shock:

It's bad that 3dsMax cost so much, because I would love to use your system in my project to have lightmaps with that much quality. :D
(And it's against my principles to use illegal versions of software)
ZDimitor
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Location: Russia

Post by ZDimitor »

Use Gile[s] and My3D Gile[s] exporter.
With Gile[s] you can get the same quality for lower cost.
wolfsb
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Location: Berlin, Germany

Post by wolfsb »

Hi ZDimitor,

great work, I suppose. I have been waiting for this gile(s) tool for a long time. I downloaded it and tried it out. unfortunately when trying to export the lightmapped gile(s) file to the my3d format (using the dll in the plugin folder) - gile(s) crashes with a "memory access violation" error. it crashes also with your example-file "giles1_3_test.gls". giles(s) does write the _lm lightmaps though, but there is no my3d file after the crash. any idea what I might possibly doing wrong here ?

wolfsb, berlin
wolfsb
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Location: Berlin, Germany

Post by wolfsb »

Sorry folks,

backpaddling. I first used the "dll" shipped with ZDimitors -full package- (in the debug folder). that didn't work and caused the gile(s) crash. I now downloaded the dll shipped with ZDimitors -binary package-. that works fine. thank you, ZDimitor. wonderful work !

wolfsb, berlin
afecelis
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Post by afecelis »

Zdimitor: in previous versions you used to render-to-texture a lighting and a shadows map. Checking your latest examples I notced that now you're only using the lighting map. The shadow map is not necessary anymore?

thnx!
wolfsb
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Joined: Sun Dec 26, 2004 1:51 pm
Location: Berlin, Germany

Post by wolfsb »

marvelous, wonderful, excellent - the gile(s) exporter.

this lightmap issue caused headaches for me and in fact caused so much trouble. the problem seems to be solved thx to ZDimitor, who has done some really wonderful work here. keep up. chapeau!

wolfsb, berlin
Testur

Post by Testur »

afecelis wrote:...used to render-to-texture a lighting and a shadows map. ...now you're only using the lighting map. The shadow map is not necessary anymore?

thnx!
The shadowmap wasn't neccesary in the first place, I only used lighting maps for the tests I did and it worked just fine.
afecelis
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Post by afecelis »

thnx for replying Testur.

then what would the shadows map be used for?
ZDimitor
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Post by ZDimitor »

Damn it!!! I foget to remove Gile[s] debug folder from My3DTools. Don't use it!!!!!!!!

2afecelis: forget about them use only lightmaps :D
afecelis
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Weird rendering Issues

Post by afecelis »

ok guys, just started experimenting with the latest version of My3dtools; I decided to load a project we're working on. This is a test-render of it (in 3dsmax):

http://www.danielpatton.com/afecelis/Zd ... y3d_00.jpg

ok, following the recommendations, I made each mesh a separate mesh with its own material so that everything loads ok. The render-to-texture goes fine as well as the exporting process. The problems begin here;

http://www.danielpatton.com/afecelis/Zd ... my3d01.jpg
directx9 rendering, weird jaggies, an old zbuffer issue, and it's worse when things are scaled up in size. But materials load ok and the lightmaps too. But the jaggies (as on the roof) look really bad. It's not a my3d issue but a renderer problem.

http://www.danielpatton.com/afecelis/Zd ... my3d02.jpg
as we start to get closer things start to look better, but things that are far away look terrible. also check that in DX the corners of skyboxes are always noticeable.(thing I hate of DX!!)

http://www.danielpatton.com/afecelis/Zd ... my3d03.jpg
the closer, the better! Materials and lightmaps look damn nice, but oh!! poor textures in the distance!!

http://www.danielpatton.com/afecelis/Zd ... my3d04.jpg
now check the middle element (the security booth), it's supposed to have glass. Well, elements that have a level of opacity don't show up at the places where they're supposed to. If you look a bit up you'll se a greenish stuff; yup, it's the water that should come out of the blue wall. This I think is a My3d problem.

http://www.danielpatton.com/afecelis/Zd ... my3d05.jpg
the water, closer; not textured as it should be (dunno why it shows up green), but at least it's transparent...but misplaced. And the darker green stuff are the booth's glasses... in the air!!!

OK, now th OpenGL story:
http://www.danielpatton.com/afecelis/Zd ... my3d06.jpg
well, what do you see? No difuse maps!!!! Yup, it's a bug I've discussed a lot in the forums, and it showed up in v0.8. I've been having a lot of problems with diffuse maps when rendering in opengl; My3d files, Q3 bsps, and any other file type that includes lightmaps. But no one seems to pay attention to it; this didn't happen in 0.7. The good things? A nice way to check lightmaps, lol... ok, and no jaggies in opengl!! things look smoother from any distance. Oh yes! and notice how some meshes show up in green; I guess it has to do with how I created their materials in Max, so I'll check what's different in them :wink:

http://www.danielpatton.com/afecelis/Zd ... my3d07.jpg
I love it, even without textures. I love opengl!!! please Niko fix the bug!!!!

http://www.danielpatton.com/afecelis/Zd ... my3d08.jpg
and again, the misplaced meshes with transparent materials.

ok, this has been a brief report on my latest experience with Zdimitor's tools.

seems like most of the problems are occurring on Irrlicht's behalf. :D

cheers!
ZDimitor
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Post by ZDimitor »

Give me this scene, i want to play with it, to kill this bugs :)
afecelis
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Post by afecelis »

Np, but whenever I write or send stuff at your email I never get a response to know you got the stuff.

Please tell me where to send it.. or better yet, give me your email and I'll link you to it.

:D

thnx for trying to kill the bugs
afecelis
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Post by afecelis »

better yet, i'll pm you
ZDimitor
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Post by ZDimitor »

Give me link to this scene (post it here)
afecelis
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Post by afecelis »

check your PM, link is there.


Sorry, cannot link it here since it's a WIP of our office :D

ps. Let me know if you got it.
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