Mesh Problems
Posted: Fri Nov 28, 2003 8:50 am
I've been playing around with Irrlicht alot more these past couple of days, but during this time I've run into a problem with not being able to see a loaded mesh. Below is the code that I'm currently using for the mesh, I have tried the FPS camera style and one that points to the mesh (Thanks to DarkWhoppy ) but I still have not been able to see it...
Code: Select all
scene::IAnimatedMesh* crowMesh = crowScnMgr->getMesh("tempCrow.3ds");
scene::ISceneNode* crowNode = crowScnMgr->addAnimatedMeshSceneNode(crowMesh);
if(crowNode)
{
crowNode->setPosition(core::vector3df(0,0,0));
crowNode->setMaterialTexture(0, crowDriver->getTexture("tempCrowTex.bmp"));
//crowNode->setCartoonShade(crowNode, crowScnMgr, 5,(0,0,0)); // Need to finish this class...
}