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nocturnal vision

Posted: Mon Mar 21, 2005 3:49 pm
by SAM snake
How I can create the effect of vision nocturnal type
splinter cell with irrlicht?

Posted: Mon Mar 21, 2005 6:43 pm
by Guest
If you mean IR goggles, create separate "thermal" skins.

Downside is, that when you load a BSP file, you probably don't get the option of switching textures at run-time.

Posted: Mon Mar 21, 2005 7:38 pm
by AlexL Logged
This can also be done using shaders, but you'd need to figure out how to load and apply them yourself. That or wait until Niko releases the HLSL Tutorial.

Posted: Mon Mar 21, 2005 9:15 pm
by TheRLG
why not make a partly visible night vision texture also

Posted: Tue Mar 22, 2005 11:04 pm
by thecraft
Probably the easiest way (and ugliest) would be to attach a bright green dynamic light to the camera and apply an overlay to the screen (for the lines, interference, etc.)