Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
t
Posts: 43 Joined: Sun Nov 02, 2003 2:59 am
Location: Australia
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by t » Sat Nov 29, 2003 11:21 pm
looks cool. How did you make the texture?
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
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by DarkWhoppy » Sat Nov 29, 2003 11:35 pm
Lol, I didn't really... used the Golgotha textures and just... put pieces together to form his texture.
t
Posts: 43 Joined: Sun Nov 02, 2003 2:59 am
Location: Australia
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by t » Sun Nov 30, 2003 3:02 am
ahh.
I find it really hard to make metallic textures etc. At the moment i'm just using mostly plain colours.
Cleves
Posts: 224 Joined: Mon Sep 08, 2003 6:40 pm
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by Cleves » Sun Nov 30, 2003 2:26 pm
Thanks for the tutorial Dark
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
Contact:
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by DarkWhoppy » Sun Nov 30, 2003 2:38 pm
Cleves wrote: Thanks for the tutorial Dark
No prob... once I find something to write about i'll make another
VeneX
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by VeneX » Sun Nov 30, 2003 3:30 pm
If I want to compile the cursor tutorial VC++ 6 say:
--------------------Configuration: customcursor - Win32 Debug--------------------
Linking...
customcursor.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr::createDevice(enum irr::video::EDriverType,class irr::core::dimension2d<int> const &,unsigned int,bool,bool,class irr::IEvent
Receiver *,unsigned short const *)" (__imp_?createDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@ABV?$dimension2d@H@core@1@I_N2PAVIEventReceiver@1@PBG@Z)
Debug/customcursor.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
customcursor.exe - 2 error(s), 0 warning(s)
I have Irrlicht 0.4.1 so I don't know what it is
VeneX
Posts: 228 Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
Contact:
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by VeneX » Sun Nov 30, 2003 3:35 pm
And now, I am a member!
Visit my
website @
www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
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by DarkWhoppy » Sun Nov 30, 2003 6:22 pm
I'm using Dev-C++... so I just link all the libraries in the configure... try adding this after all of the namespaces...
#pragma comment(lib, "Irrlicht.lib")
I'm not positive though... the source thats on my website works fine for me. Maybe someone with VC++ can figure it out
. But really... the code should work...
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
Contact:
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by DarkWhoppy » Wed Dec 03, 2003 1:03 am
Here's a sign I modeled...
stampsm
Posts: 142 Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas
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by stampsm » Wed Dec 03, 2003 3:26 am
you enjoy those texture i put a link to?
i am finding them quite usefull also
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
Contact:
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by DarkWhoppy » Wed Dec 03, 2003 11:12 am
stampsm wrote: you enjoy those texture i put a link to?
i am finding them quite usefull also
That signs skin I made myself
VeneX
Posts: 228 Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
Contact:
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by VeneX » Wed Dec 03, 2003 2:34 pm
thanx with #pragma comment(lib, "Irrlicht.lib") it works!
Visit my
website @
www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
DarkWhoppy
Posts: 386 Joined: Thu Sep 25, 2003 12:43 pm
Contact:
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by DarkWhoppy » Wed Dec 03, 2003 9:07 pm
VeneX wrote: thanx with #pragma comment(lib, "Irrlicht.lib") it works!
No prob, Happy Coding