Is Irrlicht the right engine for what I want to do?
Posted: Tue Mar 22, 2005 11:33 pm
Hello everyone, I'm a newbie to both Irrlicht and C++ (in fact, Irrlicht is the reason I'm learning C++) and have a few questions. When I first downloaded Irrlicht, I expected I would be all set to create a game with it, until I read the FAQ. "1. Irrlicht is an graphics engine, not game engine (so no sound nor networking, only some basic collision is built in)"
So I was wondering if a C++ newbie could create a decent 3D game with Irrlicht if I used other APIs for sound and such? Or would it just be better if I tried another engine?
Anyways, the first full-scale game project I was intending to do was a Helicopter Simulation similar to the old Comanche games. I heard that Irrlicht supports terrain rendering, but I've also heard it was slow aswell. Just how slow is it really? I'm planing on low-detail but large maps.
So I was wondering if a C++ newbie could create a decent 3D game with Irrlicht if I used other APIs for sound and such? Or would it just be better if I tried another engine?
Anyways, the first full-scale game project I was intending to do was a Helicopter Simulation similar to the old Comanche games. I heard that Irrlicht supports terrain rendering, but I've also heard it was slow aswell. Just how slow is it really? I'm planing on low-detail but large maps.