Just curious, compadre....Why do you need max-->Milkshape?
OH...I see...ms3d is really cool thing for rigid bodies anims, and seems Irrlicht support it...good move, I'd have made it so , too...would never do a weighted human character so, but for flying ships with moving parts...definitely good way....
(BTW, gonna start putting screenies of the ship I have modelled, and gonna texture , soon, as I don't think there's an issue with project for doing that...
![Wink ;)](./images/smilies/icon_wink.gif)
...anyway, usual for me to make so in free projects..
![Wink ;)](./images/smilies/icon_wink.gif)
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