winterdemo

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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FleshCrawler
Posts: 108
Joined: Fri Aug 22, 2003 1:04 pm
Location: Kerkrade, Netherlands
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winterdemo

Post by FleshCrawler »

well, i'm not really trying to enter the winter competition, but i tought it would be fun to send something in.

you can download it here:
http://home.wanadoo.nl/batavier.kerkrad ... /Demo1.zip
i used Irrlicht Version 0.4.1 to compile.

exe. dll. needed files and source included. might be updating it, dont know for sure :)

i think it looks rather nice for a first release of something that i created.
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
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Post by DarkWhoppy »

Gotta screenshot? It crashes when I try to run it... :cry:
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

Nifty. I played around with it and it looks like the problem is occuring when the knight.jpg material is applied to the mesh.

I removed that line and got it to work.

Looks pretty nice. It shows off particles, md2 setup, shadow setup, as well as a node and gui animator.

800x600 image Link - http://www.saigumi.net/fleshcrawler-demo.png
Crud, how do I do this again?
[dx/x]=HUNT3R
Posts: 271
Joined: Sat Aug 23, 2003 5:52 pm
Location: Hurricane Central, Florida

Post by [dx/x]=HUNT3R »

it worked fine for me, i ran it earlier today without any modifications. I like the devil model...
FleshCrawler
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Joined: Fri Aug 22, 2003 1:04 pm
Location: Kerkrade, Netherlands
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Post by FleshCrawler »

i'll check out the material then, i think that i made an error with converting it from PCX. i didnt notice, because it runs here. :)
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
FleshCrawler
Posts: 108
Joined: Fri Aug 22, 2003 1:04 pm
Location: Kerkrade, Netherlands
Contact:

Post by FleshCrawler »

Well, the update on the code has been made.

I even changed it some more, i made it a Spheremap now.

its the same link. also included a ReadMe.txt :)
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
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