Parallax Mapping video

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cmoibenlepro
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Parallax Mapping video

Post by cmoibenlepro »

Niko is currently working on paralax mapping for the next version of Irrlicht... It's definitively amazing!

If you didn't know it, Niko released a video on his blog.
So if you didn't see it, you must!

Check it here:
http://irrlicht.sourceforge.net/downloa ... 0.10.0.avi

:D
TeTo

Post by TeTo »

it is impressive, I do not have words ..... :shock: :shock: :shock:
incredible!!! i rebember a videogame ICO

i think for that effects, like this and per-pixel, irrlicht need a directional light ( without attenuation) for big scenes, that does Niko think about this of lights?
proyb
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Post by proyb »

One day, Irrlicht will be as good as Half Life 2 or Unreal 3 Engine where we can't tell the difference...great work!But hope anyone build professional demo or tutorial?
Midnight
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Post by Midnight »

very nice.. btw you missed an L

it's ParaLLax Mapping
afecelis
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Post by afecelis »

OMG OMG OMG!! :shock: :shock:

It reminds me of the unreal engine3 video when they show their bricks!

Proyb is right. It's heading for the same diirection as Unreal and HL(graphically speaking) ; Niko is doing a superb job and a he's also being very noble letting us use his creation.

I guess every modern engine must add this sort of stuff or will be left out of the game in no time.
TheHitchhiker
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Post by TheHitchhiker »

As it is said before Niko is doing superb job. Now since I am still noob, can anyone tell me how many more features are missing in irrlicht so it can be as good as some huge commercial engine?
Use the Source!
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vermeer
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Post by vermeer »

WOW !!!

:shock: :shock: :shock: :shock: :shock:


Kudos, Niko. Superb...

yay. :D
Finally making games again!
http://www.konekogames.com
Bot_Builder
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Post by Bot_Builder »

Really awesome. We could just make our own shaders as we wish though, right? No need to have niko do all the work as far as that goes. It is convenient though :P

And yes, in the unreal3 engine they are using parralax mapping. Even more advanced is displacement mapping, where it actually juts out so that if you look at it from the side you get a sillouette - eliminating the polygon border of models. However, it only works in hardware on very rare, expensive cards. Maybe unreal4 engine eh? :twisted:
ImageXP SP2, AMD Athlon 64 3500+, 1GB HyperX RAM, Radeon X700 Pro (PCI-e), 120GB SATA drive :)
niko
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Post by niko »

Nice that you like it.
afecelis wrote:It reminds me of the unreal engine3 video when they show their bricks!
Yep, it's actually the same thing.
DrBenito
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Post by DrBenito »

Sweet as!

I've definately got to get back to my game now :)

Noticed you're gone for the 0.10 rather then the much anticipated 1.0 ;)

Keep up the muchos excellente work dude!!

Ben
TheHitchhiker
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Post by TheHitchhiker »

Well the video looks like the best thing since sliced bread, but when will we be able to grab it with our sticky fingers?
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niko
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Post by niko »

As always: Don't know. :)
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