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LordTrancos' LMTS tools bugfix update!!!

Posted: Wed Apr 13, 2005 6:40 pm
by afecelis
Just got word from LordTrancos yesterday with very good news!!!
Hi guys!

I've fixed the issue with colored lights.

http://www.telefonica.net/web/afx/lmtoo ... update.zip

To test it you can use the new .scr with the default sample map using
the old and the new LMGen.exe

You'll see that old lmtools didn't work correctly with colored lights :(

The next thing i'll do will be the curved surfaces stuff, but it will
took me some time. :P

Stay tuned. ;)
This is basically an update to the lmgen app that will fix and improve colored lights!!! He also told me he'll be working on smoothing the curved surfaces. So any new updates and release will be posted here!!

best thing, it works perfectly with Jox's loader! (included in 0.9)
:D :D :D have fun!!!

Posted: Wed Apr 13, 2005 6:45 pm
by katoun
Hello

Posted: Wed Apr 13, 2005 6:48 pm
by katoun
Would there be useful a format that has more data about texturing
like more trxture layers and links to vertex and pixel shader materials :?:
Would Niko accept an so calld propetary format like other engines use :?:

Posted: Wed Apr 13, 2005 6:51 pm
by katoun
You did a real nice job with those scene you poot the screenshots on the forum
and the quality is impresive.(but I personaly don't like lightmaps anymore)

Posted: Thu Nov 09, 2006 10:57 am
by dloomis
When I load an LMTS it tells me it can't find the textures even though they are in the folder with the object. If I use a hex editor and make the textures defined by an absolute path then the level textures load, but the lightmap does not... any idea why the textures aren't being found?

Also, I cannot view anything after the .X in LMDx.exe... it crashes and spams memory errors until I force close it with taskmanager.

Any thoughts?