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Motion Blurr
Posted: Thu Apr 14, 2005 3:03 pm
by Marco Hernandez
Hello, I wanna know how to invoke a motion Blurr effect to the screen on any time and duration. ¿Any one have any Idea of how to do that?
Here are a list of example games and where a similar effect occurrs.
Grand Theft Auto 3 - When It rains
Chaos Legion - When you make a critical hit on an enemy
Max Payne 2 - When you reload you gun in bullet time mode
Doom3 - When you get the Beserk Powerup Item
Posted: Thu Apr 14, 2005 5:49 pm
by eXodus
Search the forum, and notice that blur takes only one s.
Pubonics
Posted: Sun Apr 24, 2005 1:46 pm
by Grand Puba
Dont listen to anyone that says RTFM.
Posted: Sun Apr 24, 2005 1:50 pm
by jox
eXodus wrote:...and notice that blur takes only one s.
really?
Posted: Sun Apr 24, 2005 2:05 pm
by Guest
an idea how to do it:
1. get the current view and project it on a texture
2. display that texture several times with different alpha values on the screen and with a little offset per picture
but that would require render-to-texture, which irrlicht does not support at the moment (but niko is working on it i guess)
Posted: Sun Apr 24, 2005 7:32 pm
by djceejay
Would it be possible with a vertex shader where a direction vector is pased in and the vertices are 'streaked' backwards with decreasing alpha values.
Posted: Sun Apr 24, 2005 8:17 pm
by Robomaniac
Its possible with pixel shaders and render to texture for a post processing pass
Posted: Tue Apr 26, 2005 12:22 pm
by Marco Hernandez
Allright then...
¿Where can I find a Clear and Direct Explenation of Shaders? I thought shaders only apply to Materials, not to the screen. ¿Am I missing something?
Posted: Tue Apr 26, 2005 3:27 pm
by Guest