Opengl texture bug

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Guest

Opengl texture bug

Post by Guest »

While viewing the tech demo in opengl. some of textures, from certain angles go weird.
Here's a screenshot of what I mean:

Image

my video card is a radeon 9700, latest driver (cat 3.7) on win xp sp1

^Sunrise[/img]
Guest

Post by Guest »

Image
niko
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Post by niko »

Thanks for posting. Are there any other users encountering the same problems?
FleshCrawler
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Post by FleshCrawler »

Now, u mention it, indeed, i noticed em too, never watched the techdemo in openGL, so i tried, but indeed, there are some weird texture bugs, but i also noticed u can see 'lines' between the skybox textures. hmm, i think i should check openGL more often then
Ironfoot
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Fonts, too.

Post by Ironfoot »

I saw the Problem too.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.
Great Engine, Niko, keep up the good work!
puh
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Post by puh »

I noticed the same problem with some textures in my worlds. Looks like mapper take first point line of texture and stretch it to whole face...
Nvidia Ti 4200 (SoftQuadro).
Miguel Melo
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Post by Miguel Melo »

puh wrote:I noticed the same problem with some textures in my worlds. Looks like mapper take first point line of texture and stretch it to whole face...
Nvidia Ti 4200 (SoftQuadro).
Same here on an nVidia 2 Ti: stretched textures and seams in the sky box.
[dx/x]=HUNT3R
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Post by [dx/x]=HUNT3R »

I've don't see any texture problems like that on my nVidia GF4 ti4400, detonator 44.03's, XP w/ all updates. But I am missing a lot of textures from the .bsp file for some reason. The console window prints out all kinds of stuff missing. Like the lights, I see the light but not the actual lantern or whatever hangs on the wall. But the level still looks fine.
puh
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Post by puh »

I've noticed the effect of "stretched textures" appear only when there is skybox in the scene:
------------
skyboxOFF
Image
------------
skyboxON
Image
------------
Here is TEST model (.3DS mesh + .JPG texture, in zip archive 3Kb)
hearsedriver
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Post by hearsedriver »

I can confirm this. The effect occurs only if I use the OpenGL driver AND have a skybox in my scene. Texture repeating does not work then as well.

Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
Cyber_Sneak
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Post by Cyber_Sneak »

the problem's on this end too.....

@ HUNT3R - the console spits out sum stuff about missing textures. this is OK. the textures are actually there in the .pk3.
If a packet hits a pocket on a socket on a port,
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
niko
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Post by niko »

Cool, thanx for this hint, helped me a lot. :)
puh
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Post by puh »

Will you fix it soon?
Maybe it's time for ver. 0.4.1... :roll:
niko
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Post by niko »

Would be a good idea, yes. I'll fix some other things too, and then I'll put out a patch. One or two weeks. :)
puh
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Post by puh »

Will wait impatiently...
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