Sprite system

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aradu
Posts: 5
Joined: Wed Apr 20, 2005 3:31 pm
Location: Sweden
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Sprite system

Post by aradu »

Hi. I'm planning a game which will contain both 2D and 3D graphics. The world would be done in 3D, while the items and characters are made with 2D graphics. Ragnarok Online is a good example of a game like this.

What I need to know now is about the sprite system. I'm gonna use sprites, 8 different angles and a walk cycle for each angle. So it all will contain of 32 (8*4) frames. But having 32 images per character in a folder is not very good. If it could be stored in one file instead, and from that access all frames I want. Does anyone know how to do something like this? Maybe I can zip it, or what would be the best solution? Ragnarok uses this method and I thought it could be handy.

Thanks in advance.
Emil_halim
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Location: Alex,Egypt
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Post by Emil_halim »

aradu
Posts: 5
Joined: Wed Apr 20, 2005 3:31 pm
Location: Sweden
Contact:

Post by aradu »

Thanks Emil. That looks very interesting, but I can't make it work. I posted my problem in the thread and would appreciate any help a lot.
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