HLSL Shader Programming for VS 1.1 and PS 1.3

Discussion about everything. New games, 3d math, development tips...
Post Reply
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

HLSL Shader Programming for VS 1.1 and PS 1.3

Post by r2d2 »

Hi,
has anyone got any good information about HLSL shader programming? I especially need some tutorials for VS 1.1 and PS 1.3... or a list with commands i am able to use with VS 1.1 and PS 1.3 since these two are very limited in their comand sets...
Thanks in Advanc
R2
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Guest

Post by Guest »

nvidia
ati
microsoft
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
Location: Canada

Post by cmoibenlepro »

[sarcastic]wow guest, that's very useful [/sarcastic]

:?
Guest

Post by Guest »

he is right...
ati has developer tools, nvidia has developer tools, even mircosoft has developer tools

ati = rendermonkey
nvidia = nvidia sdk + cg + blablabla
microsoft = direct x sdk

should be more than enough, guess u can find it yourself. if u cant, google is your friend.

please dont expect that everytime you want something someone will do it for you. these keywords were more than enough :)
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

no he is not... i already tried all these tools and looke through the docs... they are more than just awful... espacially a complete list of commands supported in VS 1.1 and PS1.3 is missing in the docs of these programms...
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

I've found Cg docs to be fairly good. Of course that's Cg, not HLSL, but the syntax is identical or certainly very nearly so. I know the Cg docs list what is supported in what profiles
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
Post Reply