I have just finished my first irrlicht game - Quattro - which is basically a Lumines clone that I created in two months. The blocks are completely skinnable and the music is customizable too by placing your music in the music directory (plays in alphabetical order).
Download it here:
http://www.seas.upenn.edu/~cttsao/Quattro.rar
It requires Managed DirectX 9.0 and the .NET framework v1.1
Comments or suggestions are welcome.
My first irrlicht game - Quattro - using Irrlicht.NET
good work. I added you to the Wiki list of projects (i hope you dont mind )]
http://www.irrforge.org/index.php/Irrli ... ered_Games
http://www.irrforge.org/index.php/Irrli ... ered_Games
a screen cap is worth 0x100000 DWORDS
Thanks for the comments... I really tried to make something professional.. it's still in beta since there are a few bugs that I am aware of here and there. Using irrlicht.NET really reduced my deveoplment time on this game.. I finished it in two months work, and was a finalist at my school's(UPENN) competition:
http://wren.cis.upenn.edu/xtreme/people05/
http://wren.cis.upenn.edu/xtreme/people05/
THanks for putting me on the Wiki.. it's good to be up there.good work. I added you to the Wiki list of projects (i hope you dont mind Laughing )]
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- Posts: 237
- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
Thanks for the positive comments.. it really doesn't show the full potential of irrlicht, but it shows that with irrlicht it can take no time to develop a simple full game. In comparison to other lumines clones.. check out:
http://www.frogtoss.com/verticube
They're charging $19.00 for it!
http://www.frogtoss.com/verticube
They're charging $19.00 for it!
I'll get to writing a post-mortem after I'm done with finals here at grad schoolAlso, since you've completed a project. I bet you have some lessons learned and post-mortem that would be helpful. The wiki would be a great place to add that, also.